Thank you for playing! I wanted to try my hand at a zelda like for a while, and the theme just kinda pushed me to it. ForteXP's music is always a treat, so happy They helped me again this jam!
singleshotgamer
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Wow thats a lot of text! Thanks for finishing the game, Glad you enjoyed it so much!!
Yeah sorry for the Sound Balance, audio is not my strongest suit, I tried my best.
Also Wow, did not know about that softlock, gona need to address that, thanks for telling me! Guess I'll make the minimum starting health for a save 3, and stop pausing while dyeing.
Yeah the moving platforms is something I coded quickly in the last day. they apply velocity directly to the player. this is why play testing is important, but I didn't really have people to play test for me so I missed a few things.
If your like to rewatch the Vod of the stream here
https://www.twitch.tv/videos/2261760269?t=00h21m43s
I played your game on Stream, here's the Vod if you like to watch.
https://www.twitch.tv/videos/2261760269?t=00h03m23s
I played your game on stream, sorry about the audio bugs in the video.
https://www.twitch.tv/videos/2226193371?t=00h02m30s heres the vod if you like to watch it.
Interesting game you made, I can see what you where aiming for (maybe, I could have no clue what I'm talking about.)
Pros: the environment, with the lighting, and the layering it very stunning to look at. the visual effects are also very enjoyable. I love the theme with the Germanic classic of a child lost in the woods of the fey, (but a bit more violent, or less?)
cons: The gameplay doesn't really work well with the Bullet Hell style, the movement can be clunky, making the best strategy just spamming the sword, until everything is dead and you can move on. and the Gun feels unneeded, its slow to shoot, and the bullet travel so slow the fairies will just move a bit out of the way and dodge.
Bugs: Some times I wall jump off the ground? that's strange. Also you can run past all the fairy's killing none, and still get called a murder (That ones just funny.)
Final Thoughts : I did Enjoy the game, from what I played. the best suggestion I can think of if you plan on finishing this entry, maybe focus on the movement and sword play? Give the player some dodge options, like a double jump or dash. make the sword have a small combo chain, with more lag after it. but let the player move while attacking.
or if you want to Keep the Gun make it easy and fast to shoot but weak, and keep the sword as a pure parry tool.
With a bit of work, I think you can make something very fun. Hoped this feedback helped.
I love the art-style, it looks so good. the characters are also wonderfully designed, from looks to theming.
most of my issues come from controls, and UX.
sometimes the focus just stopped working, not sure what the was about.
as fun as the cutscenes where on first read, a way to skip them so I can retry boss fight faster would be nice.
Thanks for playing and glad you enjoyed the game so much.
as for your notes,
1. this may sound strange but I went out of my way to make the title music not loop, just felt more retro that way. and the typo is my bad.
2. I kind of get what you mean about the camera, I prioritized always being able to see ahead of you so that the draw back. and the jump was me trying to get the fast fall feel of mega-man. this was mostly me just remaking things from memory so it gets wonky.
3. you would think the plant guys weak to fire, but he's not a plant lol. as for the bug, that's on me. I said in another reply that the garden was made in the last hours of the jam, the boss was also part of that dev time. but thanks for letting me know! also the pirates in the garden are deadeye subordinate, so they are elite snipers. (they also have an eyepatch) so they are a bit better at this then the normal moots lol.
4. sorry about that, sound is not my forte, that's forte's forte. I tried my best to make sounds that work but they fall a bit flat from times to time.
thanks for such a in-depth comment, I'll try to improve what I can for the post jam version!