Really well done. The platforming is well done, the graphics are stellar. The music is soft enough for there to be something there, and it kinda fades into the background as you play. The sound effects are good.
Navigating glides into wall jumps is genuinely difficult. The product of having many mechanics on one button (for which GameBoy offers few remedies), as the game builds part of it's difficulty in navigating the controls.
Viewing post in Never Forgiven jam comments
Gliding into a wall resets the player into the jump state, and from there you can walljump. But players that hit jump right before hitting the wall will just disengage the glide and need to press the button again to walljump. I see how this can be cumbersome, and I'll have to figure out a way to handle these cases.
Thanks for the feedback!