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Never Forgiven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 4.171 | 4.171 |
Overall | #26 | 4.078 | 4.078 |
Gameboy Soul | #60 | 4.146 | 4.146 |
Interpretation of the Secondary Theme | #67 | 4.171 | 4.171 |
Soundtrack/SFX | #72 | 3.756 | 3.756 |
Graphics | #75 | 4.146 | 4.146 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
You explore a spooky mansion with a ghost companion.
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Comments
Really cool game! Fun gameplay, great visuals, nice sounds, amazing work all around!
The gameplay is fun with good controls, cool central mechanic and smooth movement but the glide can definitely make the controls feel janky. The visuals are well done and look like they were ripped straight from the Gameboy. This can also be said about the audio (sound effects and music). The game has a spooky atmosphere as it's mostly dark pixels on screen along with the low toned music, which is great!
Very solid game 👍👍
Almost purrfect. One point lost to gameplay, due to wall jump and glide with same key making the control extremely difficult at times. Other than that, yeah, awesome entry.
Maybe I should've used Select to toggle between worlds, and leave B for glide. I might experiment with that and see how it feels.
Thanks for playing!
The character design is excellent and I really like the dual-player switchup mechanic. Well made!
Thank you for playing!!
I really liked the game! It looks great and the platforming feels really good! The switching between the characters is implemented very well, an overall fun experience!
Thank you for playing and for the kind words!
Wow I loved the game, the graphics are beautiful and it really has the soul of a Game Boy game
Thank you so much for playing!
Awesome game! Pretty tight platforming and intuitive controls.
The level design and upgrades condensed the "now I feel powerful!" aspect of metroidvanias into a nice GB-style game. It was challenging enough towards the end, but I was able to beat it.
Felt like a perfect jam game. Hope to see more!
Ah! The power trip after getting a new ability never gets old!
Thank you so much for playing!!
Holy damn! That was an amazing submission, I do have to agree with Rafaiska about how the glide ability seems to not give enough leeway for the wall jump to execute properly, but that seems to be an easy fix.
The graphics are really good, and very well done on the mirror transition, ya'll made it transition very nicely with using only 2 colours so the 4 colour palette rule is never broken, very well done on that!
It was fun to make sprites that were only seen in the ghost world (like the sword slash) being shaded in negative, since the color brightness values are backwards while controlling the ghosts.
Thank you so much for playing!
What a great game! I was really impressed by the artwork, and the music reminds me of my favorite titles from the Game Boy.
It felt like once the glide ability was introduced, the wall jump became too hard for me to execute. It felt like a step back in the game’s learning curve, something that may cause frustration in some players.
But I didn’t give up: I reached the tome at the end, and I had a lot of fun. I feel like it has potential to become a successful commercial game in the future. :)
I'm definitely revisiting the glide+walljump stuff post-jam. It's great that you didn't give up!
Thank you so much for playing!
Really well done. The platforming is well done, the graphics are stellar. The music is soft enough for there to be something there, and it kinda fades into the background as you play. The sound effects are good.
Navigating glides into wall jumps is genuinely difficult. The product of having many mechanics on one button (for which GameBoy offers few remedies), as the game builds part of it's difficulty in navigating the controls.
Gliding into a wall resets the player into the jump state, and from there you can walljump. But players that hit jump right before hitting the wall will just disengage the glide and need to press the button again to walljump. I see how this can be cumbersome, and I'll have to figure out a way to handle these cases.
Thanks for the feedback!
This is a Powerful Metroidvania/platformer. switching between living and ghost worlds to defeat ghosts, and collecting different abilities with obstacles you could overcome on your way back. people may think this may lack the gb feel, but it does remind me of the rare games like dkc and conker on the gbc, so i'd say that accounts for gameboy soul. the music never feels repetitive, the sounds feel satisfying, i can geek out about this game for days. you get all the points my friends! props to you! i look forward to seeing more, now that you got me excited with that "to be continued" screen at the end!
Thank you so much for the kind words!
... I guess now I need to figure out what happens after that TBC screen... huh.
"To be continued..." I really hope to play more <3
Thank you for playing what's there so far!
Fun game with some ambitious mechanics given the time constraints!
Thank you for playing!!
i really enjoyed this game! it feels very polished and complete :) i will admit i am bad at games and i only got a bit past where you get the wall jumping (i will not admit how long it took me) so i can only rly comment on that but just echoing other comments, the wall jumping did feel finicky. i did manage to get the hang of it after trial and error and the experience was really rewarding :D i hope to see more of these lil characters, they are so cute.
Wall jump really needed more time in the oven, got too focused level design it seems.
Thank you so much for playing and for the kind words!
Fantastic game. Great level design!
Thank you so much, glad you enjoyed it!
That was really fun! The platforming is fleshed out and fun to do. The ghost mechanics are basic, but polished. The soundtrack has a nice gothic energy. The art is proficient, and the character design is exceedingly charming! Fantastic! Great work!
The ghost mechanics were a lot more complex in the early design drafts. I had to simplify them a lot, so people would learn their properties right away, without having to spend time on tutorials.
I'm glad you liked the game, thank you for playing!
Funny Game had fun with but the Glide and Wall Jump bug needs be fixed... but the overall experience was a fun little game that everyone should play it for a test...
That bug is on the top of the post-jam list. Thank you so much for the kind words!
Well Done!
Game feels good to play. Seems like a good set of base mechanics for a full fledged game.
Kudos for even doing a metroidvania at a game jam.
I tend to gravitate towards metroidvania design often, keeping the scope jam-friendly was quite the challenge.
Thank you so much for playing!
This game was fantastic, a delight all the way through. No complaints, great job!
Thank you for playing, glad you enjoyed it!
Really cool gameplay and I liked that the abilities didn't make me more powerful but gave me better tools to overcome the ghosts. Great game! Well done!
Thank you so much for playing!