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(+1)

First, the art music and gameplay feel are great and super polished. I like the ideas here and the enemy design is good. My only critiques are it feels like the player moves a little slow, I know that's the point of the magnet is to help movement but it also doubles as aiming so Its difficult to evade enemies. I wish I used the magnet more. Lastly, kind of following up on that, the level design is a bit punishing-- there is one or two layouts where the enemies spawn right next to you and almost instakill you if you aren't immediately ready. I ran into this often and only ended up getting to level 5. But overall with just a little balancing, I would want to play this all the way through nice job!! 🤠

(3 edits)

Its true, I didn't have a lot of time to balance. A lot of the levels have a strategy to them (oftentimes that strategy is "get to a safe corner as quickly as possible, and don't miss your shots"). If I lock in and really focus on the swapping mechanic, I can consistently get to level 7. There's no end to the game it just randomly picks levels forever, more of a high score/arcade type of game.


Thank you for the feedback :)