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(+1)

There's some serious potential here, the controls are quite polished, but gosh it needs invincibility frames, it feels like I get knocked about into other parts that deal damage every time I get hit, and getting hurt during the hurt animation where I can't move, making some parts feel impossible, particularly with that aggressive fireball spawn rate...
Oh and a visible lifebar would be nice too...

(+1)

The stuff that hurts you are supposed to launch you out of it (and maybe get hit again!). But the way it works many times you couldnt get away from hazards. I will work on that! Thanks for the feedback ^^