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SoulPath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #75 | 4.146 | 4.146 |
Gameplay | #87 | 3.488 | 3.488 |
Overall | #104 | 3.663 | 3.663 |
Soundtrack/SFX | #113 | 3.488 | 3.488 |
Gameboy Soul | #119 | 3.829 | 3.829 |
Interpretation of the Secondary Theme | #220 | 3.366 | 3.366 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Spooky character, ambience and music.
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Comments
The movement controls feel really solid. The moment I saw a ledge grab in a Game Boy game I leaned forward in my chair to lock in. I do agree there's to tidying that can be done to help with iframes and some of the other edgecase mechanics like boxes on springs, but for a game jam this feels pretty polished.
Thanks for the feedback <3
I uploaded a fixed version with palettes and a new stage if you want to give it a try :)
Played you game on stream heres the VOD if you like to watch
https://www.twitch.tv/videos/2268541164?t=02h20m48s
It was so much fun see you repeatedly dying in my game, thank you haha
By the way:
Also, fixed most bugs, will release it soon :)
Neat its the Thing i said.
Pretty standard as far as platformers go, although I ran into issues that forced me to restart several times, mostly getting stuck in a corner grapple when I shouldn't have - once on the edge of movable boxes. Also on level 1 if you push the second box gently, you can't pass either way if it falls dead center on the button, causing a restart. The third time was again on the edge of a box next to a trampoline, causing me the lock up and jump up and down in the "holding" animation.
That being said, the graphics and especially sound/music design is very good. Really catches the gameboy feeling spot-on. Great job there! :)
Hey thanks for the feedback.
I fixed most of the bugs and problems people talked about in the comments. I will release a fixed version soon :)
Great game, a little celeste feel in certain mecanic but really fun to play, I past the two level you had time to deliver. It's a good game for a week of dev
Thank you <3
There's some serious potential here, the controls are quite polished, but gosh it needs invincibility frames, it feels like I get knocked about into other parts that deal damage every time I get hit, and getting hurt during the hurt animation where I can't move, making some parts feel impossible, particularly with that aggressive fireball spawn rate...
Oh and a visible lifebar would be nice too...
The stuff that hurts you are supposed to launch you out of it (and maybe get hit again!). But the way it works many times you couldnt get away from hazards. I will work on that! Thanks for the feedback ^^
Controls are good and I like the level design too. I become stuck at some point in a small corner, character is hanging there but can't do anything, I believe I saw other comment showing this issue too. It was enjoyable to play.
Ledge grab is pretty tricky to get right. But will fix that! Thanks ^^
One thing this game is great at, is its graphics! really good game
thankyou ^^
The mantling system was really cool. Background music was nice and I enjoyed the little coin collection sounds and other SFX but overall the sound was really loud. Would have been nice to have volume control options in the settings.
Mantling system did sometimes mean getting stuck to a wall or box when hitting spikes or having a turret shoot you. Would be nice for damage to disable the mantling or something. Not sure exactly.
Overall think it's a very good entry!
Thanks for the feedback. I will fix most of these things after the jam :)
Any platformer with the ability to mantle is great in my books. Super smooth gameplay with a smooth transition between screens. Good job, this was really fun to play!
Thank you <3
Super cute player sprite, I love it. The ledge grab saved me so many times. I did come across a bug where I couldn't get off a ledge at one point, but other than that the gameplay was smooth and controls were tight. Great job.
thanks for the feedback <3
That was fun! The art is proficient and spooky, and the character design is quite charming. The platforming is intuitive, varied, and fun to pull off. The level 1 layout was a little confusing, but I managed to finish both levels. I like the clever use of boxes in the first level and the stomping enemies in the second level!
The audio is a smidgen loud; it regularly peaks above +0.0 dB.
The circle around the torches probably warrants a flashing lights warning.
I encountered a bug: if the character manages to get attached to a one-block high ledge, it's impossible to get off of it without going back to a checkpoint.
All-in-all, good work!
Thanks for all the feedback, much appreciated! <3 many fixes and adjustments are under way
About audio: I dont know exactly what it means, but I think a possible solution would be including sliders to ajust music volume and sound effects. Am I right?
Volume settings are always appreciated! Technically, the solution is to implement volume settings and then set the default volume just a bit lower than it is now, so the default volume setting is not peaking.
Most of my audio knowledge comes from surface learning I've had to do to develop games, so I might not have a great grasp on all the terminology and jargon.
The volume of digital audio is measured and output according to how "less loud" it will be compared to the sound setting of a speaker. Peaks of volume are usually measured in decibels relative to Full Scale (dBFS), which is usually just written as decibels (dB). For example, if a peak of a sound is recorded as -6 dB, that means that the peak of the sound is 6 decibels quieter than the current volume setting of a speaker.
This means that the theoretical maximum volume for sounds on a speaker is -0 dB / +0 dB. Digital audio is usually balanced so that it peaks below 0.0 dB. If the audio peaks above this point, it's going outside the range that most speakers are set to play back. This usually results in an audio glitch called "clipping", when the sound gets "cut off" from how it theoretically should sound. That's what I mean when I say it "peaks above +0.0 dB".
It's a common occurrence in solo and small-team game development. Because video games dynamically play multiple sounds at the same time, it's relatively easy to accidentally stack sounds on top of each other that, in their combined volume, clip the audio. It's something to watch out for!
I hope this explanation was somewhat clear!
I see. Thanks for the explanation! <3
Neat entry! Movement is fun and the art is very crisp, it all complements the gameboy vibes really well! The levels were quite challenging but it was a very smooth experience. Congrats!
Thank you <3
This is really really impressive from both a programming and an artistic standpoint, looks great and feels great to play, and so many mechanics in such a short time, well done!
Thanks <3
I am still not sure if I should implemented so much mechanics and so few levels to use them haha
I liked this game, it felt like Mario, and the animations and style felt close to Mario it was nice.
it was frustrating at times, sometimes I would get stunned and die from spikes or the edge. No matter what I did, nothing would happen I would get stuck.
Overal all a nice game to play. and well-made and polished :D
Thanks :D
I really need to make some changes to the spikes. I wanted the character to fly and bounce off walls when taking damage, but sometimes it doesn't work as it should.
Very very cool! The animations are awesome and the sound too. Can be frustrating difficult at times.
Thanks for the feedback <3
The difficult really needs some balancing indeed
This was really great. The art was fantastic. I loved the animation for hanging on walls and the sounds when jumping and collecting coins. The bug when getting caught on edges got me stuck several times. The frequent checkpoints and being able to restart the area kept me going. Excellent job.
Thanks for the feedback <3
I will fix that bug ASAP!
Great game! Well done!
thank you <3
Smooth controls, very fun. Nice pixel art. There’s a bug that freezes your controls if you end up hanging from the boxes that you can push. Other than that, great job on a fantastic entry!
Thanks for the feedback, I will fix that bug! haha
reaqlly nice game, but it has some stuff lacking, like the ammount of HP of your character or directions on whats to do, also the dificulty of the game ramps like in a second, great game aside from that
Thanks for the feedback! much appreciated.
About the HP: I want the game to be HUD-less, but I agree I should let the player understand how much heath it has, I will think in a solution.
About the difficulty: Yeah it is pretty unbalanced. I will balance after the jam ^^
you can try any sort of hudless hp bars, like... something graphical in the character changes, the cape shortens, the color darkens, etc
Super fluid movement and animations! love it!
Thanks <3