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(+1)

Really enjoyed the blend of 3D and 2D, especially the black-and-white cartoon style—it fit perfectly! The kicking power-ups were a cool and strange addition that added a fun twist. The intro was absolutely badass! One thing I noticed is that enemies stay in a particular area, and I could shoot them easily from long range. It would feel more challenging if the enemies could move freely. Overall, great job with the visuals and creativity!

(+1)

To be honest enemies SHOULD move more freely, but I must have messed something up with walk meshes (my guess is the triggers that "provoke" enemies are counted as walls, effectively dividing the levels into parts).