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(+2)

Very fun concept, and very interesting use of sprite stacking. I hadn't seen it used in a game with a game boy aesthetic before, and the result is very trippy.

I really like the idea of running over a bunch of pumpkins! Although I feel like the audio could have benefited from a more "squelchy" sfx for this. The pure white noise crash sound works fine for hitting obstacles, but can get quite grating when smashing multiple pumpkins at once or in quick succession.

I'm also not sure I grasp how to deal with the final boss, I kept getting stuck in a sea of gourd and running out of fuel.

In general: love the art, the vibes and the little narrative; found the controls a bit fiddly, but ultimate fun to master; and enjoyed the industrial, metallic texture of the music, but feel like it could be toned it down for some of the sfx.

Very unique entry, good job!

(+1)

Thank you for playing, 

For some reason, the boss battle has a lot of bugs that only appear once packaged. This was my first jam using pygame and pygbag so I'm hoping that next project I can work around whatever causes these to occur.

Didn't have the time to fix this before the deadline but this is the most stable build.

Don't sweat it, jams are rough enough without trying out new tech, I totally get it. You did a great job here. Feel free to ping me if you end up pushing a post jam update at some point!