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(+1)

Would suggest making a "binoculars" item that the player can use. Anytime I play FPS games, I always like having a weapon that allows me to zoom in cause I can see enemies, sure, but I can also identify and track anything of note. For example, I stored a bunch of stuff in a trashcan cause I couldn't carry all of it in my inventory.
Unfortunately I also am very impatient, so I was throwing it towards the base and eventually lost it. At the moment I'm on top of the radio tower, trying to find the trashcan and can't really see much of anything with the player zoom feature.

I guess this is sort of me complaining about hubris, since I was assuming I wouldn't lose a garbage can in a very densely packed area of foliage near the base, but here we are.

Anyway, binoculars would be neat. Maybe the player could control the current maximum zoom in a menu or something like that, but that might also just might be complicated to make.

(+1)

Currently in sandbox, will likely be added in story at some point. You currently toggle though different zoom levels, even being able to see things by the fence fairly clearly from the tower at max zoom.

Oh damn, sick, okay.

Yeah I've got yet to get touch the newest sandbox, but thanks for letting me know.
I'm super excited about the next update, it'll definitely be a trip.