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Watts (about 100)

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A member registered Aug 17, 2019 · View creator page →

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The dev said it'll be on Steam when it's finished.

I'd really like a volume slider for the radar/detector, when I play with that stuff fully upgraded, it really quickly gets on my nerves.

Can't wait for the next project. Good stuff.

I'm pretty positive you get about 15 points when you get a personal best.
I'm currently at 8.33 seconds, but I'm sure there's some math freak that can make that look like child's play. It'll give you a different sound when it happens, but I'm getting used to the new sounds, so it's gonna take me a bit to be able to identify the regular noise to the "personal best set" noise in order to describe them.
On another note, I'm wondering if there's a way to cheat the system so you can get a boatload of points. Presumably the dev's set some kind of limit to the timer, but I'd be curious to find out what the cap might be. They might also just have the server kick you out of the menu in a later update, so I don't expect it to be a thing for very long.

Anyway, I'm thinking one could wait for some really long period of time, maybe a full minute, maybe something WAY more ridiculous, like an hour - either way, they could slowly work their way up, gradually getting faster and faster the more they complete the servers. It'd mean a LOT of cash, if you do it right.

A while ago I played Please Do Not Feed the Monkeys, and I just now realized that some kind of screen-recording tool could (theoretically) be implemented similar to that game, at least in the way that we could save whatever's happening and play it back later. (Could also add some way to edit the clips, such as shortening them or splicing two together, but I also realize that might be a bit much.)

I don't know if it'd be in the spirit of the game to add this next part in, but I'm just coming up with ideas, so do with it what you will - there could also be someone to send the recordings off to for a bit of money or random resources/gifts, but maybe it'd be better to just let the player make the recordings and not do anything with them, so the whole goal of collecting signals isn't distracted from. I imagine it'd also require some adjusting between updates.

Personally, I think having more of a reason to engage with the cameras would be neat, plus it'd be another neat little way to waste time when waiting for stuff to download or whatnot, but again, that might take away from the main goal.
Regardless, I can't wait to see VotV hit Steam, I'll be buying it as soon as it's available for purchase. Hope everything is coming along well.

This is really sick. I'd be interested in a multiplayer version, but it'd be understandable if that didn't happen. I'm hoping it does, though. It'd be neat.

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I wonder if this is inspired by a video game that is based around a group of heavily-armed psychopaths causing physical and/or mental harm to other people for financial gain in a world where everything is taken to it's most unbelievable and impossible extremes.

This is just like Qurpit. This is the Qurpit of real life.

Good work, can't wait to see your remake/sequel of it.

This is probably one of the most horrifying games I've ever experienced. The people who worked on this have obviously put their heart and soul into it, cause the scares and mechanics that are even currently in the game are EXTREMELY effective, and it keeps me both interested and terrified.

Not to mention that the differing gamemodes allows for me to relax far more than in the story mode while still being able to engage with some of the most interesting parts of the game.

I will be following both the creator and their work with a vested interest.

As good as this game is, it really needs an autoskip function. And I don't mean a button to hold down, either. I mean something you can press and it'll skip everything for the player. Had to wipe the save several times due to computer problems and it's frustrating to have to hold it down forever.

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There's quite a bit of nice stuff, good job.

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I love the look and puzzles, though I'd suggest a way to skip the introductory bits, like the car ride and all that.