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(3 edits)

Greetings!

I have just purchased your plugin (full version) and have a few questions to get it working with my project.

1. What would be to scene I need to call in order to call the minimap options within Visustella's Options Core? (e.g. to call Nowis377's keyboard rebind, I can run the code SceneManager.push(Scene_KeyboardRebind).

(**Partially solved this, found your blog and found a way to create an option for turning on and off the minimap , thank you for making it! Is there a way to allow the player to customize the key used for hiding/showing the minimap as well? And the expanded map?)

2. I am currently unable to get the parallax mapping layers with Galv's Layer Graphics MZ to display on the minimap. I am pretty sure I have things setup correctly, but perhaps (or clearly, lol) not. Here is what I am doing:

a)Have the layers setup to be static layers.

b)open up the MinimapGalvLayerSupport plugin options.

c)configure the layers. I have it currently set to Map ID 1, Layer 1, above characters (the parallax layer, has things like treetops the player can walk behind). Next I have Map ID 1, Layer 2, below characters (things like boxes and such the player walks in front of). However, none of this displays on the minimap, only the base mapping does.

3. When the player moves around the map, the minimap itself "dithers" for lack of a better word. What I mean is it doesn't shift smoothly. The minimap "twitches" as it scrolls. Are there steps I can take to smooth this out so minimap shifts look as clean as regular movement across the map?

May you offer any advice on or assistance on getting these things to work? I would greatly appreciate it.

Thank you in advance,

-Niniann

Hi Niniann,

Thank you for your feedback!

1. To allow the player to customize keybindings, you probably want to look for a plugin that enables you to bind keys and to call Common Events or custom scripting, and then you could look at the public functions offered by the minimap from here: Minimap – Aerosys' Blog

2. Your procedure looks good so far. Right now, only a few people (or maybe even none at all) are using GALVLayerSupport, so it may be possible that my code has some errors in it. Please try it again with all other plugins deactivated besides GALV and Minimaps? (Yes, also deactivate any other MK plugin, too)

3. The same as for #2, please disable any other plugin and let me know whether that affects the minimap. I also would like to know whether your game's FPS stays at 60 or whether there is any bottleneck (either in mine or any other creator's plugins) - You can display the FPS by pressing F2 when running the game.

Greetings! Thank you so much for the reply.

I will get to all of your suggestions when I can. For now, I only had time to create a test project and look at Galv's layers.

I created a brand new project with no other plugins but galv's layers and the MK minimap + MK GalvLayerSupport, and unfortunately I still cannot get any layer displayed on the minimap. I think there may be an issue with the compatibility plugin. I just did a quick test where I created a layer in Clip Studio of a couple buildings, exported it, and added it as a Z layer 1 layer above the base. I know Galv is working because I see the buildings, but nothing is displayed on the minimap, just the in-engine placed ground layer.

I will work on the other things tomorrow, thank you again and I hope to get your minimap plugin working because I think it will be an excellent addition to my game here.

Alright had time to do more testing. As far as FPS goes, the FPS in the map in question hovers around 140 FPS, so there is no FPS bottleneck. 

(1 edit)

I created a youtube video from a blank project created with only the MK Minimap, MK Galv, and Galv's Layers plugins to perhaps help highlight the issues I'm having.

When the character moves you can see the minimap twitching/tearing as it scrolls. You can also see the tower on the actual gameplay map placed with Galv's Layers and that it does not display at all on the minimap plugin.

I hope this helps highlight what exactly I am seeing here. :)

(+1)

Thank you for providing the video! I fix that as quickly as possible!

(+1)

Regarding GALV Layers, please remember that, right now, only static layers bound to the player or an event are supported. I will add more functionalities in the future.

Thank you very much for the replies and your work :).

Could you explain a little more what you mean by "layers bound to the player or an event"? Does that mean layers loaded on entering a new map won't be displayed, in general?

(+1)

GALV Layers lets you choose a "character" to bind a layer, that is either the player or an event. When you leave it empty the layer sticks with the map.

Right now, the minimap supports only static layers that are bound to the player or an event, so I suggest making an invisible event where your layer should be. I'm already planning to support static layers that are not bound to a character, too, so you can also wait a few days until I release the next update.