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I really appreciated the visual style, it gave me a huge sense of nostalgia reminiscent of games like Shadowgate 64, especially with the structure of the past setting that has a beautiful aesthetic.

I really liked the game and its overall concept, using portals was a clever touch, but Iā€™d love to see a bit more variety in how we interact with them.

For example, it could be interesting to activate a button that triggers something in the other dimension, leading to a sequence of interactions until reaching the desired destination.

Iā€™m not sure if I spent too long in the room near the portalt, or if it was a predefined dialogue for that moment, but I received a hint about where it was, and that was a big help. If thatā€™s an intentional hint implementation, congratulations on that, it really helps players figure out what to do next.

Overall, itā€™s a fun game, and I believe thereā€™s plenty of room to further explore the mechanics and diversify the gameplay.

Great job on the game! 

Hi thank you for such lovely and lengthy feedback. Yes all of the levels have an intentional hint that triggers after 2 minutes. I'm glad you found it helpful. The goal is to continue this game and add more interaction between the dimensions unfortunately there just wasnt any time during the jam but I agree it wouldve made the levels a bit more interesting overall