I really appreciated the visual style, it gave me a huge sense of nostalgia reminiscent of games like Shadowgate 64, especially with the structure of the past setting that has a beautiful aesthetic.
I really liked the game and its overall concept, using portals was a clever touch, but Iād love to see a bit more variety in how we interact with them.
For example, it could be interesting to activate a button that triggers something in the other dimension, leading to a sequence of interactions until reaching the desired destination.
Iām not sure if I spent too long in the room near the portalt, or if it was a predefined dialogue for that moment, but I received a hint about where it was, and that was a big help. If thatās an intentional hint implementation, congratulations on that, it really helps players figure out what to do next.
Overall, itās a fun game, and I believe thereās plenty of room to further explore the mechanics and diversify the gameplay.
Great job on the game!