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IceGoldGames

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A member registered Mar 17, 2020 · View creator page →

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A very cute and fun idea and one that wouldve been very cool to see fleshed out more. Very innovative play on the theme with a lot of potential

Hi thank you for such lovely and lengthy feedback. Yes all of the levels have an intentional hint that triggers after 2 minutes. I'm glad you found it helpful. The goal is to continue this game and add more interaction between the dimensions unfortunately there just wasnt any time during the jam but I agree it wouldve made the levels a bit more interesting overall

Such a funny and creative game and a very innovative play on the theme. Don't know how someone could think of an idea like that and execute it so seamlessly in the timeframe. Simple and sweet style with the font and colours. One bug I found was just entering a different letter and pressing enter when selecting my eldritch being caused the screen to go black and I had to restart just to note if your developing the game further(which you should)

Hi thank you for your feedback. That was the plan unfortunately I had a bunch of college assignments so ended up only having 2 days for development in the end instead of the planned week.

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Very cool concept and very well designed levels with interesting puzzles. Some of the movement was a bit too sensitive for my liking causing me to slide off platforms or accidentally jump off a platform while switching dimensions. Would recommend maybe resetting the player's momentum to 0 when they switch dimension and just overall increasing the friction on the ground. But very well executed overall with nice sound design. Similar concept to my submission Parallels but have to say yours is much more fleshed out

Thanks for your comment. A die count and timer were planned and even half finished but due to exams and work I only had a day to work on the project and unfortunately couldn't finish them.

I also intentionally tried to make the controls not be the main mechanic of the game and focus more on the camera and block movement and therefore didn't realise the negative impact of no diagonal movement for some players

Great game which gives short hike or stardew valley vibes which are 2 of my favourite games. Very nice music and art. Loved the fishing minigame. Only problem I found was that sometimes the target point would be outside of the slider so I couldn't hit it but the life system made that not too much of an issue

Just btw a prompt doesnt show up and i cant change it now until after the jam but you must press E at the doors to open them 

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https://www.youtube.com/channel/UCEtKeMUvtI-2eXVY8hg7nHw Rungeon also makes great tutorials and https://www.youtube.com/c/Miziziziz Miziziziz also creates great tutorials along with devlogs and other insights into gamedev

The controls are in the tutorial page in the main menu. You must press w->a->s->d in a rotation to speed up the left propellor and the arrow keys in a rotation to move the right controller. The controls are confusing but it is explained in the tutorial

The helecopter isnt controlled in the conventional way of using the arrow keys. My take on  the theme was to rotate which buttons you press to rotate the propellors. Its explained in the tutorial section of the game

They face the direction that they move in

They see you as soon as they turn no matter how far away they were. I didnt have time to create individual cones of vision

View the Game Page for controls

Hi Xiris. 

Glad it worked for you and thank you. Ye I agree with you. Originally I was planning on having the hearts fly around but I couldn't get it working in time. And there was meant to be music that would speed up in order to add pressure. Thank you for playing

Hi. Just to let you know if the file won't launch you have to download the .pck file and put that in the same folder as the executable. Thank you to everyone who has played it so far and given such kind feedback!

I think you have to download the .pck file for the main file to work. If that doesn't work I don't know then. Ill try reuploading the file tomorrow if I'm allowed. What OS do you have

Hi Finiko. Thank you for your feedback. Originally I was going to have the hearts fly towards you and you would kill them by jumping on top of them but I messed up my time management and couldn't get the path finding to work in time so that's why their hitboxes are weird.

Oh. I shouldve realised. I like that song. And thank you

Hi André. I tried to design the tileset to look like a dungeon or something with the brick walls but there isn't really anything in particular that it's meant to be