Play game
Parallels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Style/Visuals | #20 | 2.962 | 3.083 |
Innovation | #25 | 2.882 | 3.000 |
Theme | #38 | 2.562 | 2.667 |
Overall | #38 | 2.418 | 2.517 |
Gameplay/Fun | #44 | 2.162 | 2.250 |
Audio/Sound Design | #46 | 1.521 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot, Aseprite, Crocotile
How does your game fit the theme?
Collect strange powerups that shift the player through dimensions
Self-made stuff
Graphics / Art (e.g. models or textures)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting concept with switching between worlds😊.
There were fun puzzles to solve to progress each time. Perhaps not super strange power-ups, but nonetheless enjoyable and challenging to use. Maybe a bit more variety or life in the levels with switches or moving parts would have been an extra bonus. Perhaps for an update. Graphically certainly okay, but unfortunately, I didn't hear any sound/music. That's a shame and would definitely add an extra vibe to the game. Maybe also for an update😊.
All in all, a cool concept. Keep it up!💪
This game rocked my world! Sick puzzle platformer I really enjoyed the interdimensional jumping and the sense of deja vu as I reached the end only to start at the beginning once more. The first portal to the sci-fi world was a real holy cow moment and continued to produce a similar more muted effect throughout the game. I though you did a great job creating environmental feel in both worlds with just a couple of assets, they had some real personality to them. The art is really easy on the eyes. One critique is that I found the sci-fi fences to be so annoying lol, maybe I just need to get gud but I wish there were a bit wider. I wasn't able to complete the game but I really enjoyed the time I did spend with it. Overall, I think this is a really solid entry with a very unique take on the theme. Great job!
I really appreciated the visual style, it gave me a huge sense of nostalgia reminiscent of games like Shadowgate 64, especially with the structure of the past setting that has a beautiful aesthetic.
I really liked the game and its overall concept, using portals was a clever touch, but I’d love to see a bit more variety in how we interact with them.
For example, it could be interesting to activate a button that triggers something in the other dimension, leading to a sequence of interactions until reaching the desired destination.
I’m not sure if I spent too long in the room near the portalt, or if it was a predefined dialogue for that moment, but I received a hint about where it was, and that was a big help. If that’s an intentional hint implementation, congratulations on that, it really helps players figure out what to do next.
Overall, it’s a fun game, and I believe there’s plenty of room to further explore the mechanics and diversify the gameplay.
Great job on the game!
Hi thank you for such lovely and lengthy feedback. Yes all of the levels have an intentional hint that triggers after 2 minutes. I'm glad you found it helpful. The goal is to continue this game and add more interaction between the dimensions unfortunately there just wasnt any time during the jam but I agree it wouldve made the levels a bit more interesting overall
Very cool. I liked your idea of going across dimensions though i had a hard time getting across some places.
I liked it overall
Cool environment - it was fun to figure out how to get through the levels. I especially liked the graphics in the old-timey area. I got stuck on the third puzzle - I collected both portals but couldn't figure out how to get through the hole to the next zone. It would have been interesting to have some levels that would require the player to move items through the dimensions.
Hi thank you for your feedback. That was the plan unfortunately I had a bunch of college assignments so ended up only having 2 days for development in the end instead of the planned week.
Love it! Nice spin on the theme!
Great ideas ! I had some kind of "rollbacks" but it's a simple and effective gameplay !
Coool idea using portals! Tho is it a powerup, idk but still overall interesting game and a good puzzle mechanic. The puzzles itself where good build difficulty adding up for sure!
You balanced your game good.
Interesting two worlds concept, i think I would have like to see more interactivity in the worlds themselves? But well done!