Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

So pretty and atmospheric. But I can't figure out the jumping mechanic. It seemingly reacts randomly to my second jump. And if it does, it seems either to jump only a small bit or a huge bit. It's a bit frustrating.

I'm also not sure if the "up-arrows" are related? I could double jump without them, but it "seems" that when I capture one, I can jump higher? 

I like the style, I'll definitely try this again.

(+1)

I will explain you exactly how the jump mechanic works, there's some hidden tricks that I don't mention on the game (which it's completely my fault, sorry) that I suppose are making this confusion. 

So if you are grounded and you press the jump input you get a specific high depending on how much time you pressed the button (like in almost all games of this style). If you pick a double jump gem, you can double jump on mid air once, but it's not mandatory to do it right after picking the gem. You can reserve the double jump for later as long as you don't press jump on mid air.

Then there's a thing that I call "Corner jump", which may be what is causing this confusion. While you are jumping (no matters if it is a doble jump or not) and you hit a corner or the high zone of a wall, the player recieves a small impulse upwards. This impulse can be buffered by pressing the up-arrows so it has a higher impact. The same applies in this case: 

The trick there is to get the double jump gem, jump on mid air, hit the wall and press up for a higher corner jump. 

Hope it was useful to you!

I think I will put all this explanations on the web of the game too.

(+1)

Wow, that was indeed helpful. I'm still a bit clumsy (that's on me) but it makes a lot more sense now. Thanks!