The suspense felt like a mix between a Chilla's Art game and a game called "Hollow Cocoon" in all the best ways. The gameplay kept you engaged by mixing up choice menus, the cell phone, and reading notes. The visuals made it feel a little like an interactive movie game. Consider adding creepy music throughout "happy scenes" - it'll be creepier to hear when characters are smiling/plot has no suspensful content - the pop music threw off any built up suspense.
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cheers for the feeback, appreciated. in my head, everything after the 'let her in' moment played out longer. it was supposed to be a slow burn build of dread basically starting with the photo on the tv. but the pacing just ended up speeding up and i ran out of time {and steam) to pad it out better. so i think the pop music would have balanced a lot better if it had played out more like i had envisioned. but definitely fair call on your part.
anyways, thanks for playing. your game looks really interesting to. going to check it out at some stage.