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Thank you so much for the lovely praise, and for the absolutely fair wishes!

Regarding your wishes: It mainly boils down to prioritising what content made it into the very tight (in my mind) 8 page limit. I was quite hard pressed for space, and had already cut it down into what I found to be the minimum scale of this dungeon. So between Areas, Art, and Delve Shifts or Hazards, the latter unfortunately had to go (in my mind).

When I GM I personally always tailor the adventures to fit what we’re playing, and what lvl the characters are – so in my head it’s quite natural to tinker a bit with pre-written adventures, maybe add a bit of direct damage here, a bigger damage die there etc. 

I realise not everyone plays like that, but I find great joy in designing an adventure that can be played at any level – it’s just a matter of very minute tinkering from the GM. (That being said, baking some direct damage directly into the adventure definitely wouldn’t have hurt.)

The Sun/moon/fire symbols are meant to be visual indicators/reminders as to what kind of light is present in the room. Moon = darkness. Fire = glow/torchlight. Sun = bright light/daylight. 

I’m really happy that you like the weird and wacky characters in the adventure – and I’m quite curious about how people will interact with the Failed Servants such as the human–mouthed–flute!

Wow, can’t believe I missed that about the light levels! What a brilliant idea! Totally stealing that 😄

Thanks for your reply. It’s interesting seeing how everyone prioritized content for the page limit, those are totally just my wishes 👍 doesn’t hurt the adventure in any way. Just thinking from the Knave perspective. Im trying to figure out if there’s any constructive criticism I can offer with these comments. Hope that didn’t come off negative 😅