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(+2)

I like that you included a section at the end of multiple ways the story could end, giving GM's a "starting point for a finish line".


I love the osr commitment to open-ended adventures, but I think texts like that can help GMS prepare a mental picture of some of the potential outcomes- because sometimes a totally blank canvas can be a little daunting :)

(1 edit)

Thanks for the feedback, I love that the open-endedness of OSR can be very freeing, but it can also challenging in some ways for newer DMs.