I can really feel the DCC vibes on this one. Well, at least in everything except the layout...
I mean this in the best possible way. You are like a surgeon here! Everything is right where it needs to be, color coordinated, bolded, easy to access. I think a couple elements could use a touch of spacing, like your headers, but man do I wish proper DCC adventures took this level of care with their work.
I'm a big fan of the more wacky, gonzo stuff, and it's thick here. I particularly love the way you use quotes to get across quick character ideas. Something I do regularly feel about Gonzo adventures though, is that I wish there was just a little more of a sense of general progression. I might worry about my players wandering kind of blindly through the dungeon, never feeling like they have a reason to go in any particular direction.
Fantastic work though! Of 5 or 6 adventures I've gotten a chance to look at so far, this one is among the ones more likely to get run at my table just due to the layout and plentiful referee tools.