Excellent layout and style. All the rooms/map locations feel well-fleshed out as well. I always dig a fantasy story that takes the characters to space! My only suggestion is that with such a unique setting I bet you could make the encounters on the Tower Random Encounter table even more steeped in the narrative and give us juicier tidbits of what life is like at the Astral Tower. Are there any unearthly creatures that dwell that we wouldn't find on our home planet? Overall, a really enjoyable read!
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Excellent random encounters table! So nice seeing one that adds to the narrative and isn't just "d6 goblins." Very well done! Also, bravo on a short introduction! I love when it's a quick intro and I can get to the meaty rules. Putting your setting into the tables, hex descriptions, and monsters was very smart! My only suggestion is on the hexcrawl page, if there was a way to bullet point the rules there that would streamline it even more. Make it even easier to just jump right in to. Overall, great story and nicely laid out. Well done!
This is gorgeous. Beautiful map and perfectly laid out. Really great use of the tri-fold space. It's inspiring and makes me want to try my hand at one. The premise is well written and interesting with just enough information to run the game but plenty of space for a GM to interject their own spin. Gives me Dying Sun theme vibes which is my jam (Jack Vance and Gene Wolfe). Nice work!
Excellent setting and artwork! Tons of interesting stuff packed into each point on the crawl. It's cool seeing mummies, I feel like I rarely see good rusty mummies. I admit when I opened it I wanted to see that lovely beige color in the thumbnails as the PDF's background color. I think that adds to the art. Great work!
Ohhhh Noooooo the Adoring Fan!!! xD hahaha love it! It's always great to see an original setting with new handcrafted monsters and original NPCs! You've reminded us all that you don't always need dark caves and evil cults to create a sinister atmosphere. This was tons of fun and very refreshing to read.
Lots of cool stuff in here. I like the idea of being in a volcano that's also a ticking time bomb! Everything is laid out and easy to digest too. If I had any input, it's that it would be fun to add some activities to go along with the creatures on the encounters table. For example, there are 2d4 Goblin Outcasts but maybe they're up to something like digging up weird volcanic soil roots to gnaw on. Otherwise, nice work!
I imagine Hailett Corbet being like Bob Peck in Jurassic Park and saying, "Clever girl" when the Owl Bear sneaks up on her (well maybe "Clever boy" in this case since the owl bear is male haha). It's cool seeing a break from traditional gaming tropes but wrapped around a familiar creature we all know and love. I would love to play this. Also, you're excellent at giving people, items, and creatures great names! Very original and creative!
P.S. Can I pretend my cheese cave gets its yak milk from Doi Gaew? :D
This is properly spooky and that's not easy to pull off. Really well laid out with beautiful imagery too. I love that so much is packed into a small space and how it's like a temporal hex crawl where the passing of time keeps the events moving while the players are stuck inside the lighthouse with crazy NPCs (I'm also a big fan of lighthouses and we don't see them enough in TTRPGs). This would work as an awesome one-shot or side adventure in a campaign too.
Thank you so much for the kind words!
What's funny is originally I had completely missed the page count maximum rule and had well over 30 pages laid out, each room with its own 2-page-spread and s lot more detail. Then I (thankfully) went back and gave the Jam rules another read and found I was more than double the pages I was allowed and had to trim everything down in the final week. I think my bumbling ignorance to the rules and trimming worked in my favor, making me focus on getting the most important details associated with each room into a smaller space. Also, my wife, (who doesn't play TTRPGS yet!) was an amazing editor. I couldn't have finished this without her.
But I hear you about the lack of direction in most gonzo-style adventures. I always worry when I run a DCC one that the players will not be entirely sure which way is forward. My goal with Cave of Coagulation was to put a purpose to the wandering by finding the scroll pieces but also leaving it open enough that if the players wanted to just "steal cheese and vamoose" then they could. Definitely all boils down to the group at the table I guess!
Appreciate the time you spent on me! Really appreciate it! :D
This is such a fun and original concept! Great layout and writing too. The NPCs would be a lot of fun to run. My only critique is the orange background is intense on my old-man eyes XD haha. Maybe consider white and use the orange to highlight stats or notable room details that need to be quickly referenced? Otherwise excellent job!