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Fantasy Robot Fighter

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A member registered Sep 12, 2019 · View creator page →

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Excellent layout and style. All the rooms/map locations feel well-fleshed out as well. I always dig a fantasy story that takes the characters to space! My only suggestion is that with such a unique setting I bet you could make the encounters on the Tower Random Encounter table even more steeped in the narrative and give us juicier tidbits of what life is like at the Astral Tower.  Are there any unearthly creatures that dwell that we wouldn't find on our home planet? Overall, a really enjoyable read!

Thank you so much! I'm so glad you enjoyed it and your comments about its originality mean a lot! 

Excellent random encounters table! So nice seeing one that adds to the narrative and isn't just "d6 goblins." Very well done! Also, bravo on a short introduction! I love when it's a quick intro and I can get to the meaty rules. Putting your setting into the tables, hex descriptions, and monsters was very smart! My only suggestion is on the hexcrawl page, if there was a way to bullet point the rules there that would streamline it even more. Make it even easier to just jump right in to. Overall, great story and nicely laid out. Well done!

This is gorgeous. Beautiful map and perfectly laid out. Really great use of the tri-fold space. It's inspiring and makes me want to try my hand at one. The premise is well written and interesting with just enough information to run the game but plenty of space for a GM to interject their own spin. Gives me Dying Sun theme vibes which is my jam (Jack Vance and Gene Wolfe). Nice work!

This was fun to read! Your layout and map designs really capture the heist vibe. I especially liked the laboratory complete with ingredients AND recipes! As a player I'd get into lots of trouble in that room! Well made!

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You have some of my favorite maps in the entire jam. Just beautiful little works of art! I'm glad you provided a clip of each room with their description too, I think this really makes the module easier to run on the fly. Lovely layout and well written!

Really enjoyed the art. Especially that excellent cover. Story is solid with a great map to explore and plenty for players to do. I really liked how the Queen's songs can affect the experience with a delve shift. Layout was good too and made the whole thing easy to digest. 

Excellent setting and artwork! Tons of interesting stuff packed into each point on the crawl. It's cool seeing mummies, I feel like I rarely see good rusty mummies.  I admit when I opened it I wanted to see that lovely beige color in the thumbnails as the PDF's background color. I think that adds to the art. Great work!

Fantastic design. You nailed the OSR vibe. That control room looks like a lot of fun to run!

This gives me Jack Vance vibes and I am here for it! Also, can I just say I love that you wrote down what was in the gelatinous cube?  Fantastic art and great layout. Enjoyed reading this a lot and definitely hope to give it a run some day soon!

Ohhhh Noooooo the Adoring Fan!!!  xD  hahaha love it! It's always great to see an original setting with new handcrafted monsters and original NPCs! You've reminded us all that you don't always need dark caves and evil cults to create a sinister atmosphere. This was tons of fun and very refreshing to read. 

This is really cool. I'm seeing tarot cards more and more in the gaming space and definitely need to get myself a deck! I really enjoyed the artwork in this too, and it looks like it would have the potential to make a great solo-RPG! Great concept and game. Well done!

Lots of cool stuff in here. I like the idea of being in a volcano that's also a ticking time bomb! Everything is laid out and easy to digest too. If I had any input, it's that it would be fun to add some activities to go along with the creatures on the encounters table. For example, there are 2d4 Goblin Outcasts but maybe they're up to something like digging up weird volcanic soil roots to gnaw on.  Otherwise, nice work!

I imagine Hailett Corbet being like Bob Peck in Jurassic Park and saying, "Clever girl" when the Owl Bear sneaks up on her (well maybe "Clever boy" in this case since the owl bear is male haha).  It's cool seeing a break from traditional gaming tropes but wrapped around a familiar creature we all know and love.  I would love to play this. Also,  you're excellent at giving people, items, and creatures great names!  Very original and creative!

P.S. Can I pretend my cheese cave gets its yak milk from Doi Gaew? :D

This has some excellent maps to explore and most certainly hits the survival/horror notes! Those transformations gave me the heebie-jeebies! Everything is laid out really nice and easy to digest. 

This has some excellent maps to explore and most certainly hits the survival/horror notes! Those transformations gave me the heebie-jeebies! Everything is laid out really nice and easy to digest. 

It's settled then. When I finally sit down and remaster this and draw the NPCs I'm using Gary Oldman as a model for the Lich! Appreciate your comment!

Haha I definitely have a pun problem xD  Thank you!

That's not a bad idea as the FIST Jam is next on my list! Maybe the FIST operatives need to head off-world for some lunar cheddar! Appreciate your comment and kind words! :D

This is properly spooky and that's not easy to pull off. Really well laid out with beautiful imagery too. I love that so much is packed into a small space and how it's like a temporal hex crawl where the passing of time keeps the events moving while the players are stuck inside the lighthouse with crazy NPCs (I'm also a big fan of lighthouses and we don't see them enough in TTRPGs). This would work as an awesome one-shot or side adventure in a campaign too. 

The coolest feature of this is adventure is that as a GM I could run this multiple times and no two sessions would feel the same. Lots of rooms packed with options, interesting traps, and a handful of awesome factions to align with or oppose! Excellent layout too! This would be a blast to run!

I love everything about this. The setting, the tiny creature nations, a whole world inside a house with a mad wizard for a malicious predatory demi-god.  It's brilliant! The layout and color scheme is also easy on the eyes and made reading through it a pleasure. Excellent work!

Fantastic art! Great cover and all those floating heads look menacing as heck. Also, a smooth layout for a very creative story. Players would have a lot of agency and plenty to explore here. Nice job!

This would be great for a game of Mork Borg as well.  I really like how the countdown mechanic also lets the GM know what certain NPCs are up to in that hour. That's a sweet detail. I enjoyed reading this!

I love your maps, they're very engaging and all the rooms feel well-fleshed out. Fantastic NPCs as well! This would be a lot of fun to run and or play.

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Yes! Wererat representation! Sweet art and fun random tables. Dig that map too! Hopefully, next year's Festival of the Obsidian Protector won't be canceled. They have the best big turkey legs! :D

Your NPCs are fire! Buckingham Cragglethatch is a brilliant name. I second Suavek's comment about the Mythic Bastionland vibe. This would be fun for Knave but I'm going to keep it tucked away to use with Mythic when I finally get a chance to run it. Excellent work!

I would have so much fun exploring the Lithoplex! Superb and original world-building. You could easily keep expanding on this setting.

For some amazing reason, this gave me a nostalgic Commodore 64 gaming vibe that I loved. Superb layout, art and dungeon mechanics! I love that Morpheus is essentially trying to railroad the players haha! Brilliant!

Haha I fully admit to my average cheese consumption going up while writing this xD

These are some really clever mechanics for a maze dungeon. Easy to read and looks super fun too!

This is a really creative story and I love the cover art and maps a lot! Great layout too. Looks like a snap to use at the table. Cuca the alligator hag guardian is my favorite! :D

Hahaha! I should have included vegan cheese! Some of it is really good.  Something to keep in mind for "Return to the Cave of Coagulation!" :D

Thank you so much! How ever a Dairy Devil and Man-Ape showdown goes, one thing is for sure, it's gonna be stinky!

Thank you! This crackpot wizard missed the page count maximum rule of 16 and had 30+ with a week left before the deadline xD

I appreciate your comment and taking the time to read through it!

Thank you so much for the kind words! 

What's funny is originally I had completely missed the page count maximum rule and had well over 30 pages laid out, each room with its own 2-page-spread and s lot more detail. Then I (thankfully) went back and gave the Jam rules another read and found I was more than double the pages I was allowed and had to trim everything down in the final week. I think my bumbling ignorance to the rules and trimming worked in my favor, making me focus on getting the most important details associated with each room into a smaller space. Also, my wife, (who doesn't play TTRPGS yet!) was an amazing editor. I couldn't have finished this without her.

But I hear you about the lack of direction in most gonzo-style adventures. I always worry when I run a DCC one that the players will not be entirely sure which way is forward. My goal with Cave of Coagulation was to put a purpose to the wandering by finding the scroll pieces but also leaving it open enough that if the players wanted to just "steal cheese and vamoose"  then they could. Definitely all boils down to the group at the table I guess! 

Appreciate the time you spent on me! Really appreciate it! :D

This is such a fun and original concept! Great layout and writing too. The NPCs would be a lot of fun to run. My only critique is the orange background is intense on my old-man eyes XD haha. Maybe consider white and use the orange to highlight stats or notable room details that need to be quickly referenced? Otherwise excellent job! 

Thank you! I love having laughter at the game table so that means a lot! 

Thank you so much for the encouraging comment! I'm really glad to hear it'll be easy to run and play.  Much appreciated!