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(+1)

Intriguing as far as a part one goes with regards to story and worldbuilding. However, this background becomes somewhat burdensome for a GM trying to improvise gameplay. Layout could also be more concise. The random tables are definitely a highlight; they are the most inspiring aspect of the adventure.

Sure thing, the background limits the GMs in there own vision. I definitely try to keep that in mind for the next jam. I had some thing much bigger in mind and mismanaged time and scope of the project, thats why the layout is so inconsistent. Thank you