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(+1)

I think you could say "When a building is placed nearby , transform a random other card of your hand into a copy of the leftmost card of your hand". That would make the terrain effect clear before trying it out.
If the player has no card left to play, the game should probably just end with a defeat.

Don't forget the fairy. ^^

Thanks, I'll work on rephrasing that.

Oh yes, the fairy. The game only has buildings/structures right now. But if there's something associated with fairies I'll be happy to include it in the game :) I already have Tree-House. Or Mushroom-House. Can call either of these Fairy-House. Or Fairy Castle, etc.

Maybe a fairy forest?

Hmm... would that be a structure? Or could be a terrain?

Also if you have ideas on a suitable mechanic/effect for it that would be cool :) I'm not too knowledgeable in fairies. But considering they're into magic and such it should suit a bunch of effects.

(+1)

It certainly should be a terrain. A bunch of effects that would suggest trickery or randomness would work, my first idea was "when a building is placed nearby, give -3 if it has an uneven number or +1 if it is even)"