- Glad to know you liked the gameplay :)
- I'll work on adding more cards, specially terrain.
- Swamp and Obelisk/Longhouse is a powerful combo.
- Grassland explanation is a bit long. Is it easier to follow once it is triggerred? Will work on making the explanation more intuitive.
- Yeah nuclear plant can be played on the last turn bypassing the turn penalty. I felt the value of 15 was reasonable for that, since playing on the last turn is also a restriction of some sort.
- I considered the running out of buildings situation, but didn't give it too much thought as I felt it was unlikely. But clock and castle combo is a good one! If that happens maybe the player should lose?
- For the Pagoda, I had more mechanics to refresh the hand, making it more likely to draw it again. But it was a bit excessive so I removed them. Will add in some stuff to assist Pagoda in future.
Thanks so much for playing and the detailed feedback!