Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
  • Glad to know you liked the gameplay :)
  • I'll work on adding more cards, specially terrain.
  • Swamp and Obelisk/Longhouse is a powerful combo.
  • Grassland explanation is a bit long. Is it easier to follow once it is triggerred? Will work on making the explanation more intuitive.
  • Yeah nuclear plant can be played on the last turn bypassing the turn penalty. I felt the value of 15 was reasonable for that, since playing on the last turn is also a restriction of some sort.
  • I considered the running out of buildings situation, but didn't give it too much thought as I felt it was unlikely. But clock and castle combo is a good one! If that happens maybe the player should lose?
  • For the Pagoda, I had more mechanics to refresh the hand, making it more likely to draw it again. But it was a bit excessive so I removed them. Will add in some stuff to assist Pagoda in future.

Thanks so much for playing and the detailed feedback!

(+1)

I think you could say "When a building is placed nearby , transform a random other card of your hand into a copy of the leftmost card of your hand". That would make the terrain effect clear before trying it out.
If the player has no card left to play, the game should probably just end with a defeat.

Don't forget the fairy. ^^

Thanks, I'll work on rephrasing that.

Oh yes, the fairy. The game only has buildings/structures right now. But if there's something associated with fairies I'll be happy to include it in the game :) I already have Tree-House. Or Mushroom-House. Can call either of these Fairy-House. Or Fairy Castle, etc.

Maybe a fairy forest?

Hmm... would that be a structure? Or could be a terrain?

Also if you have ideas on a suitable mechanic/effect for it that would be cool :) I'm not too knowledgeable in fairies. But considering they're into magic and such it should suit a bunch of effects.

(+1)

It certainly should be a terrain. A bunch of effects that would suggest trickery or randomness would work, my first idea was "when a building is placed nearby, give -3 if it has an uneven number or +1 if it is even)"