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(+4)

I love everything about your game. I loved the mystery, the mysticism, how the story unfolds, the voice acting, the pace... Seriously, everything. It all works so well together. 

I am also amazed at the art. The Old Friend design is one of the prettiest I've seen. The color palette and the texture the whole game has, fit every other aspect and create the perfect atmosphere. I can't wait to play more now that I'm more aware of the story, and I feel like making people want to play your game over and over again is such a great and difficult thing to achieve. You should be proud!

Just out of curiosity, there's something I wanted to ask if I may. In many aspects, such as the interface, the writing style, the pace, and even some mechanics, it gave me to Disco Elysium vibe (which many would consider a huge compliment, and it's meant as such!). I had to triple-check that your game was developed in Ren'Py and not Narrat. If it's okay to ask, how is it that you chose one software over the other??

Amazing entry, thank you! :)

(+1)

Wow, thank you so very much! 💚 definitely consider being compared to Disco Elysium as an extremely high compliment!!

As far as the choice of Ren'py goes, it really was just familiarity/comfort; I haven't worked in Narrat before (and neither has the UI programmer, I don't believe), so--particularly for a jam!--it was simply a case of sticking with the devil I know.

Thank you again for the kind words--I really enjoyed Hocus Opus as well! ✨

(+1)

Makes total sense :) Thanks for answering and for the kind words <3

(+1)

I am incredibly honored with the Disco Elysium comparison! That, and Slay the Princess are both inspirations for our work, and I thank you for your gracious comment! I can't wait to try your game as well :)