Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Damn that was cool, bravo! Mechanics are great, really clever level design and love the nice touches like the random ivy on block. Amazing, and great work in keeping the player engaged with more challenges, I played from start to finish! Felt like most of the puzzle rooms had only 1 solution, well done for that as well.

Et super que vous ayez aussi exploité les aspects timing et positionnement à un certain point (autour du 24-25 je crois), ca a ramené un peu de renouveau aussi! Félicitations, super concept et excellente réalisation.

Oh, thank you so much for all the compliments :D

I think there are still plenty of mechanics that can be exploited. Since the end of submissions for the trijam, I've been having fun creating a few more levels and creating some new mechanics. I think there's plenty of room for evolution if we decide to continue with the game in the future.

Most of the levels, apart from the first ones, only have one solution (I think). I'm going to correct some of them for which I've seen a second solution that's less interesting than the one initially planned. And other levels have alternative solutions when you dash very fast multiple times (and after all, why not xD).