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Wilt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.727 | 4.727 |
Visuals | #1 | 4.909 | 4.909 |
How well does the game fit the themes? | #2 | 4.455 | 4.455 |
Audio | #2 | 4.545 | 4.545 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 4.364 | 4.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 : 7h for code, 6h for audio
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Comments
enjoyed playing this. Took me a while to beat the first level because I didn’t understand why I was losing abilities. nice use of the theme with great sound and visuals
Thank you very much :)
Yes I didn't want to say too much in the description so that the game would make the loss of abilities a surprise. But maybe it creates a little moment of frustration. Anyway, I'm glad you enjoyed the game :)
Damn that was cool, bravo! Mechanics are great, really clever level design and love the nice touches like the random ivy on block. Amazing, and great work in keeping the player engaged with more challenges, I played from start to finish! Felt like most of the puzzle rooms had only 1 solution, well done for that as well.
Et super que vous ayez aussi exploité les aspects timing et positionnement à un certain point (autour du 24-25 je crois), ca a ramené un peu de renouveau aussi! Félicitations, super concept et excellente réalisation.
Oh, thank you so much for all the compliments :D
I think there are still plenty of mechanics that can be exploited. Since the end of submissions for the trijam, I've been having fun creating a few more levels and creating some new mechanics. I think there's plenty of room for evolution if we decide to continue with the game in the future.
Most of the levels, apart from the first ones, only have one solution (I think). I'm going to correct some of them for which I've seen a second solution that's less interesting than the one initially planned. And other levels have alternative solutions when you dash very fast multiple times (and after all, why not xD).
WOW
Thank's !!!
WOW
Thank's !!!
WOW
Thank's !!!
This is beyond impressive, I'm amazed that you two can create such a little gem of level design in just a handful of hours! I really love the minimalistic music, it never got on my nerve or felt repetitive even when I scratched my head for a few minutes. Also, the decaying background is a brillant idea to both explain the controls and intuitively show what abilities are still available. Great work!
Many thanks :D
At the beginning we wanted to create a more complex soundscape and not use music. But due to lack of time we opted for this solution of a few musical notes, which is easier to set up. Perhaps this will evolve in the future.
I'm gobsmacked by this! Played it through to the end, absoultely astounding game, for any time limit, extra crazy you did all this in a few hours. Really impressed, no negative comment. Top work!
Thank you very much! Your comment makes me very happy :D
I actual played a few of your recent games yesterday after playing this and yeah, you are a very talented game developer! Hope you release Wilt on steam or something, really doesn't even need any polish! The Deep Dive crystal game was also something you could definitely release. They don't feel like game jam games (certainly not very short time limit game jam games), so yeah, if you're not already I'd look into releasing some of this stuff, I for one would pay for them, I'm sure other people would. Keep up the very good work!
Thanks, you can't imagine how much this kind of comment means to me :)
I'm currently working on CosyCompanyPuzzle, a game I made for trijam 280. But I have lots of ideas for improving other games I've made.
Deep Echoes is indeed a game I'm considering continuing. With the possibility of improving the submarines, for example, through a roguelike format. But I'm also tempted to pick up Alberto and Slime Trap, both of which I see huge potential in. And of course Wilt, which is without doubt the game I'm most proud of since I started making Trijams, and for which ideas for improvement abound. I've already started creating a few extra levels to test out ideas, and I'm delighted to say the least.
Anyway, I digress. I'll try to stay focused on CosyCompanyPuzzle and experience what it's like to release a game on Steam.
Thanks again for testing my games and for your kind words.
I will have a look at your other games soon, best of luck with CosycompanyPuzzle! I just hada quick look (at work so no sound etc), really like it. Reminds me of Dredge where you have to fit all your fishing stuff into the boat, but with requirements for placing. Great idea again! I think a Roguelike format for Deep Echoes would work really well. Will be keeping an eye on your progress :) Cheers and good luck!
A game that removes mechanics from the player instead of give them? This is simply brilliant!, great use of the theme!
Thank you so much! I must admit I was quite proud to have come up with this idea and even surprised that I hadn't seen it anywhere else yet! I'm delighted you liked the game :D
Very nice
Thank's :D