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(+1)

You nailed with the art style and color palette. The texture overlay adds a layer of strangeness that transports you to a vintage videogamey space, in a Vermis style, which works perfectly with all the weirdness that populates these tunnels. Also, I think it was a good idea to show the verticality with a side biew, instead of trying to solve everything isometrically. I'm gonna use that approach in the future rather than overcomplicate the main isometric map!
Great work!!

(1 edit)

Thank you so much! You nailed it with the strangeness of the texture!
Yea, it was definitely a trial–and–error–thing regarding the verticality, but I'm very happy with how it turned out, so I'm glad you like it!