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I'm in the same boat 

This one's proving pretty difficult to replicate on my end. Could you guys tell me how much milk you've drank/collected by this point? There may be something wrong with how I'm counting those variables.

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Actually I didn't drink the milk at all I collected it up until I had all of it and if I recall it was a total of two or three but I never saw what the second key was for or that chest in the hedge maze

The keys and chest are only needed to unlock the H-scenes in the Unify route, so those won't really affect the Divide cutscenes.
And there's a max of three, but knowing that you didn't drink any of it is really useful. Gives me an idea of where to look!
I'll go give it a gander, thanks!

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Ah ok i divided the them so no point got it so my next run is unity oh and I'm using joiplay to play the game before I forget 

Truth be told I'm very unfamiliar with joiplay, I'm not sure if that causes issues with the game or not. Worth looking into, though!

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honestly it depends on what games are compatible with joiplay like you need the rpg maker player and a specific version for your game to run but joiplay has add-ons that i installed to get it working and I suggested looking up a guide on joiplay if you want to play certain PC games on your android phone if you got one

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ive collected all the milk but didnt drink any i hope that helps

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i also got the first key but not the second

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I just replayed and didnt get any keys got all the milk but didnt drink any and im still stuck in purgatory. Drinking one milk breaks the cycle but when "depositing samples" i get stuck on a black screen but i reloaded a save and that did not happen again so idk about that .Drinking two milks also breaks the cycle three milk also breaks the cycle. So far it only seems to be collecting all three milk but not drinking them puts you in purgatory (rightfully so)

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This comment was INSANELY helpful, thank you so much!

That's a really weird interaction, considering the "milk have" and "milk used" variables only affect anything in that cutscene if they both equal zero. It hasn't been showing up in my playtests, so hopefully I've gotten it taken care of. I've added a little fail safe that might keep it from happening again.
I'm also not sure why the black outs happen, since I have a fade in response for each result. I haven't been able to replicate that one on my end, so I've just added a couple more fail safes that should at least fix it after the dialogue. Hopefully.

Moral of the story; treat yo self to some milk, before it goes bad.
Thanks again for all the playtesting, bud!!

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thank you i like your art and games and i hope you continue to make them 

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I appreciate it!
I definitely plan on making more games!