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(+1)

I would have loved to see more of a integrated usecase to holding the lanter tight, currently I would have preferred just to see more of the level at all times

I can understand this for the levels in the game right now but the plan was to have more and more complex/bigger floors where you would need to keep a mental map which is where stopping and looking around comes into play. I do feel like I could have do this better whether or not I had enemies or larger levels but I do understand it feeling shallow as of right now. thanks for playing nonetheless!