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(1 edit) (+1)

So I tested the game, in my "don't capture any digimon" run. I reached the space sector and played a little there.

Some random thoughts so I can say I did my job 🧚:

-I missed the treasure chest with the propaganda AI. If i wasn't a fairy dev who could easily get it back in an hacky way, I would hope there are other ways to get them.
-The more I play this new version, the more I have the impression of playing a persona game trying to guess the weakness of each opposing enemy.
-Storm of feeling doesn't seem to have the same element as Anemos despite the common icons.
-There is no space between Crypto and the amount of money won at the end of the battle, and that troubles me.
-Space-Flora looks silly on the battleback2 picture.

-Good point on missable stuff since often you can't come back, it's something I had been thinking about and I've got a couple of ideas for that: 1)special shops that sells the unique equipment found in the previous areas and/or 2)a special magic side-dungeon that can always be accessed and where you can find the unique stuff you missed (plus re-battle bosses with buffs and whatnot).

-Ooops, good catch, Anemos elemental type wasn't the correct one, fixed, thanks!

-Will add space there.

-Will tweak those battlebacks too.