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Very fun game, I was definitely hooked enough to finish it, despite the laggy browser build.

I wonder if there were changes you could have made to improve performance like object pooling.

I liked the "you can't win until you buy upgrades" idea. Made me aim for satellites knowing I would fail just to get more points.

Nice Job!

Thanks so much for the kind feedback! I spent a day trying to track the performance issue down with no success. If you don't mind me asking, what browser are you using? From my limited testing the problem appears in Firefox but Chromium-based browsers seemed to work fine.

I was using chrome, so unless lag in Firefox was way worse, it happens there too. 

Did you do any object pooling? Or is everything being spawned in Realtime? That could definitely cause some lag, but not sure