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-Ah, dynamic encounters, nice! May I then suggest that the "first" one to appear is one placed more to the left?

-Guild building to reset skills would be very nice yes, but something like a NPC who resets skills hanging out at the inn would be good enough too (and could be easily copied around each of the early areas).

-You can propose it, but I won't do it. As the rightmost enemy is the one selected by default, I want the "first" monster of the pack (usually the stronger one) to be selected by default, just so the player has to think about their target more. 🧚
-I will add an earlier place to reset skills points in a coming update.