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I can't believe this is really your first game, this was AMAZING. At first I didn't know how becoming heavier would be useful but you did that very well! My only gripe with it is that I couldn't understand the tension system, I didn't understand with which box what state produces more and what state produces less tension on the rope. I tried to think of it physically but it still didn't make much sense to me. But this is my first 5 stars for presentation, because the music was awesome, and the way it blended depending on your state was really cool. And aside from that the visuals, animations and art was top of the line, was this all made by you? If so this is absolutely insane for a first game, congrats!

yes all assets were made by just him. Code, sound, art, and animations. The creator of this is acutally my brother, and i am extreamly impressed with what he has done. Im so glad to see all the praise he is getting.

Thank you for playing! Also thanks for bringing up the tension thing, in hindsight I guess some control explanations in the description would've helped.

If it helps now though, whenever any box is pulled too far for too long (~ 2 seconds), it will snap the tether. The only exceptions are when a heavy box is stuck in place (takes 4 seconds), when a heavy box is in the air, and when a light box is on the ground (both never break).