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CocoaHere

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A member registered 95 days ago · View creator page →

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The *only* thing I would change would be to make sure the mouse can't leave the window.

Please win.

I can see the potential if you do finish it, but right now it is kind of just an infinite runner.

Double jump being the weapon also means I can't really hit the enemies with it since I'm in the air.

I lost very quickly many times since there's only 1 life. Beyond that, pretty fun.

Game almost feels like something I'd see on CoolMathGames, in a good way. Not perfect though.

Not sure why pick up and drop are different buttons. Killing enemies hurts you (not the explosions, just the act of killing them), and the game lags a little the first time you kill one.

Difficulty ramps up very quickly. I think some of the hitboxes are a little too big? I find myself getting hit when it looks like I should be avoiding everything.

A little slow

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There are only 2 games that I gave all 5 stars, and this is one of them. Amazingly done.

Not for me, but has potential. Seems like others like it pretty well.

Very short, but fun for what it is. Honestly if this became a full game I would absolutely buy it.

Can't pick up clothes? What are the controls?

Also sometimes up/down makes me float? And then I need to press space while moving left or right to move again. Sometimes when I get hit by lightning my health goes up by like 100 points.

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I feel like this wasn't made with this game jam's themes in mind at all. But aside from that:

Enemies do not collide with world or fall. No damage sound means I don't know when I've been hit. I cleared the map, but doesn't seem like there was an end screen (or if there was, it never triggered).

Edit: I didn't know there was a stun mechanic. Using the sword kills anything with 1 hit.

Can't figure out what shield does or if it was even implemented. Rated enjoyment high because the rainbow thing is fun.

Can only punch to the right. Very hard to get close enough to punch without taking damage. Not sure if enemies are meant to clip through walls or not.

The ball things like to jump to the wrong thing sometimes - some from one that isn't connected, some to one that isn't connected. No idea what the fan is for, do you lose if the heat gets too high?

Also the game seems to crash when it tries to spawn a fourth ball.

Couldn't figure out how to turn off the reactor. I think I pressed the button, but even though I was holding it and didn't die, the game said I lost and put me back at the beginning

Very difficult, but not in a bad way

Didn't make it to the end because I got damaged on the freefall with 1 heart :(

Aside from that, I really like this. The controls are very slow, but it doesn't take long to get used to them.

Really good visually, but I completely agree that it's finicky at the moment. If it being prototype means that it will be worked on more, I would absolutely try out a more refined version of this!

For the amount you have, it turned out pretty good. Although I feel like I would have preferred longer levels on each game mode, rather than so many different game modes that each take 4 seconds (aside from that one gravity-flip coin one that takes a little too long).

Pretty neat, pretty fun to play. Couple issues though: 1, the intro screen is cropped off so much that you can barely read it. 2, There is nothing stopping your character from floating off-screen and losing sight of them completely.

The control scheme is interesting in concept, but unfortunately in practice it is completely broken. No combination of WASD and arrow keys is consistent in how it controls. I did make it to the end of the maze though.

I'm sorry, but the jump is too short to go either direction, and I don't know how to change gravity to fix it.

Either the gravity was too slow to take effect, or the levels were too tightly packed, but I could not get past more than 3 seconds of any of them. The "next level" button is also invisible?

Pretty good for most part from what I can tell. Unfortunately the controlare really confusing to me, and after like 20 tries I'm still hitting the wrong button for the wrong thing. Could probably be more intuitive with more recognizable control (SPACE to jump, ENTER to attack, etc.)? Beyond that, I think it's a pretty neat endless runner idea.

It was a little hard to understand at first, but once I did I really enjoyed it. It's a nice level of challenging, it looks great, the music is great, and it feels good to control. The only thing I'd really suggest is maybe removing the forward button? Unless you specifically want to move backwards you're always gonna be pushing forward, so you're constantly holding down the key - might be better as an automatic thing.

I like this! It's a pretty nice concept and you implemented it well. I do have a couple critiques though.

1. I think it would've been a lot better if the forces were stronger? Like if the gravity pulled things quicker and the thruster pushed you faster in the direction you were going. Right now it sometimes feels like I have to get lucky with how quickly things take effect, if that makes sense.

2. I floated out into space and ran out of gravity :( - If floating off for too long caused a game over, that would stop you from having to reboot the game whenever that happens.

Again though, it was overall a fun experience! I know it is quite literally an arcade-style game, but it does feel like something I'd play in an older arcade.

Thank you for playing! Also thanks for bringing up the tension thing, in hindsight I guess some control explanations in the description would've helped.

If it helps now though, whenever any box is pulled too far for too long (~ 2 seconds), it will snap the tether. The only exceptions are when a heavy box is stuck in place (takes 4 seconds), when a heavy box is in the air, and when a light box is on the ground (both never break).

I like this! Normal mode is pretty simple, but the other modes are genuinely really challenging