Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spacial DeliveryView game page

Deliver packages to the mail shuttle
Submitted by CocoaHere — 18 minutes, 53 seconds before the deadline
Add to collection

Play game

Spacial Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Use of theme#14.7784.778
Enjoyment#14.2224.222
Gameplay#14.1114.111
Overall#14.3064.306
Presentation#24.1114.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is phenomenal!

Submitted(+1)

I can't believe this is really your first game, this was AMAZING. At first I didn't know how becoming heavier would be useful but you did that very well! My only gripe with it is that I couldn't understand the tension system, I didn't understand with which box what state produces more and what state produces less tension on the rope. I tried to think of it physically but it still didn't make much sense to me. But this is my first 5 stars for presentation, because the music was awesome, and the way it blended depending on your state was really cool. And aside from that the visuals, animations and art was top of the line, was this all made by you? If so this is absolutely insane for a first game, congrats!

Submitted

yes all assets were made by just him. Code, sound, art, and animations. The creator of this is acutally my brother, and i am extreamly impressed with what he has done. Im so glad to see all the praise he is getting.

Developer

Thank you for playing! Also thanks for bringing up the tension thing, in hindsight I guess some control explanations in the description would've helped.

If it helps now though, whenever any box is pulled too far for too long (~ 2 seconds), it will snap the tether. The only exceptions are when a heavy box is stuck in place (takes 4 seconds), when a heavy box is in the air, and when a light box is on the ground (both never break).

Submitted

Im officially impressed! It looked good and the levels where great fun!

Submitted (1 edit)

Wow, just wow. This is amazing! Did you make all the art and music by yourself? This paired with the great art is a masterpiece! Edit: I just realized this is your first game! You need to take game development as a career 

Submitted

Amazing, you used gravity perfectly, congratulations!

Submitted

Great job!  I really like all the different gravity powers you came up with.