Thanks for the feedback!
This game was based on some physical solo-journaling games played with a real jenga tower. These tend to be slow and contemplative, so I deliberately left the goal of the game vague. There are multiple endings depending on your actions, but there is no "good" or "bad" ending.
Unfortunately, there are bugs when it's played too fast. I determine the state of a block to see if it's clickable, but this can get confused if the block is still in motion.
I'll check out your game. I had a lot of fun with the dithering!