Very interesting! A _much_ different vibe from many other entries. I see you also made heavy use of dithering as I did with my project! Your resulting art style is very classic and clean.
Just so I understand the goal, is it to carefully eliminate the rooms/blocks so that you can give the ghosts their rest? I tried speed-running the game afterwards by randomly choosing floors and the tower fell over without a game over screen -- so perhaps it is not mean to be played quickly! haha
Viewing post in A Skyscraper Sinking Into a Sea of Ghosts jam comments
Thanks for the feedback!
This game was based on some physical solo-journaling games played with a real jenga tower. These tend to be slow and contemplative, so I deliberately left the goal of the game vague. There are multiple endings depending on your actions, but there is no "good" or "bad" ending.
Unfortunately, there are bugs when it's played too fast. I determine the state of a block to see if it's clickable, but this can get confused if the block is still in motion.
I'll check out your game. I had a lot of fun with the dithering!