Not a bad concept, but I think there are some things that could be improved. It seems like the enemies only spawn in one place, so it's pretty easy to just circle the spawn and kite them forever. The high score is also limited by the fact that enemies are continuously spawning, so I was forced to finally shoot once the game started lagging real bad. I think it would be more fun if enemies spawned from all around, and maybe despawned if they got too far away, forcing the player to keep the enemies at just the correct distance.
Viewing post in One Shot (One Day Dev) jam comments
Thank you for playing and for your feedback! We've fixed the enemy spawn issue, and the update will be released once updates are allowed again. Congrats on reaching first place on the leaderboard! I'm really glad you took the time to achieve that. For now, it's a challenge of skill, patience, and whoever has the best PC to handle the monster lag, hehehe.