The active main menu screen is such a good touch 👌 absolutely love it, it's a great first impression. This is one of the only games so far (i've played like 50 games atm) that has 7 pages of leaderboard scores, which I think is awesome as more people get to see their name on the leaderboard even if they are ranked low. Multiple types of balls + difficulty adjustment are amazing to see for a game jam entry, rarely get to see option to choose difficulty (my game included 😂) Gorgeous work on the dot style level artwork (reminds me of that craft drawings where you put beads to make a drawing) + the length of the level itself. (its not procedural right, the bar at the side indicates the length you are at, right? ). Having Abilities is really really nice as it helps with progression and doesn't make the game feel linear but I was unsure what some of the abilities do, I see that you tried make the image of the ability explain what it does, which is a clever design but yeah.. and just after typing that I saw that if you hover over the abilities it describes them so ignore the above haha, this is one of those games where you lose track of time simply. Also love the 'you can let it play by itself' nature of the game. YOU SHOULD DEFINITELY AIM FOR A STEAM RELEASE. It falls in the category of cookie clicker type games imo. Absolutely Excellent & Extremely though out entry, one of my top 3 & my highly rated so far game :)
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I hadn’t though of the similarity to Perler beads before, but you are exactly right. That is definitely a good source of inspiration for me in the future!
As for the level, it is actually procedurally generated by pulling from pre-generated segments weighted by rarity/filtered by difficulty. Certainly room for more improvement on the segments that I hand created. Need a lot more variety, but I think the base procedural gen algorithm isn’t too bad.
Thanks for your kind words. Definitely encouraging to me and hopefully I can push for a Steam release :)