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I hadn’t though of the similarity to Perler beads before, but you are exactly right. That is definitely a good source of inspiration for me in the future!

As for the level, it is actually procedurally generated by pulling from pre-generated segments weighted by rarity/filtered by difficulty. Certainly room for more improvement on the segments that I hand created. Need a lot more variety, but I think the base procedural gen algorithm isn’t too bad.

Thanks for your kind words. Definitely encouraging to me and hopefully I can push for a Steam release :)

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So they're called perler beads, haha. Oh yes, it is definitely more than 'isn't too bad' it's solid, I was just curious & if you ever do put up a steam page, do hmu with the link. I'll get it for sure :)