Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Not sure if this was all a bug or one part one thing, and one part another, but I'll explain in detail.

Like a few others I was able to run the game on previous versions at 60+ FPS on max settings. In v0.8.0 no matter how far I lower my settings I cannot get the game to run above 30-40 FPS. However, this is exclusive to the base and the main room itself.

A breakdown of v0.8.0 I get:

  • Outside - 60+ FPS
  • Base Hallway/Garage - 45-55 FPS
  • Main Room/Bedroom - 30-45 FPS

Furthermore, as we can't rearrange the camera order on the computer, I needed to work out the number order of my cameras and then put them back in the order I wanted, so I collected them all and took them to the Main Room. Dropping the first 5 there was no problem and I mounted them on the wall. I went to drop the next five and they all started going nuts, spinning and flying around the room like they were possessed. I tried to grab them only for out of nowhere the sleep demon grabbed me despite still being at 25% on Sleep, and I was suddenly in a white void with a chair. Confused I tried to find a way out only for the game to suddenly crash with a UE4 error.

Weirdly when I reloaded I found the game had saved at the exact moment I'd been grabbed, with no more issues other than the cameras were still spinning out all over the place.

While I don't know what was going, if it was intentional or anything like that, it has been suggested by a friend that the drop in performance, the behaviour of the cameras, and the crash, all being in the main room, maybe  the result of a possible memory leak. I'm no expert so I can't be sure, but thought best to mention it anyways.

Quick side note. The rain still falls through inside the new Transformer buildings.

The white space with the chair is an event caused by insomnia without eyes, it can haunt the player. Apparently, the event has no logical conclusion, so the game crashes here are common.

Ahh, good to know. Weirdly coincidental timing.
Still, seems the main room is a focal point of performance drops and weird physics bug outs.

static lights take up more resources than dynamic ones like lamps. try turning the base lights off

Did you try turning off shadows? I had a massive reduction in GPU usage when I turned them off. After that a stable 60fps.