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(+1)

The steam version should have the v1.4 soon, as for English descriptions, is your RPG Maker in English? It should have English and Japanese display options.

The script call: $gameTemp.closeMenu() will close the existing menu whilst $gameTemp.openMenu(identifier) will open the menu.

identifier is the Menu settings identifier from the plugin parameters and must be in quotation: " "

Yes, my RPGMaker is in English, unless there’s a specific setting somewhere that I have to toggle…

Also, thank you for the script call!

By the way, I tried to change the font for a menu to the default MZ font (mplus-1m-regular.woff) but it seems to be drawn much smaller than the plugin’s default (sans-serif). Is that expected?

(+1)

Some font sizes may be naturally smaller than others. You can just change the font size in the window style settings

I think I solved the problem. I added quotation marks around the font name and the size became much more reasonable… I left them off originally because the default font sans-serif was written without quotes 😅

I tried $gameTemp.closeMenu() in the Code Execution part of a menu’s Selection Option… it appeared to freeze the game?

(+1)

Add SceneManager.pop() as a next script call or event better, use this script call instead:


this.closeMenu()