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(+1)

Very good game and well within the theme.

The only thing is that the controls are a little strange. The mouse simply rotating the character in the direction of movement is very bad (I even implemented it like this in my game, but after testing I gave up). It would be more interesting if there was a crosshair that the mouse moved, so the player looked at it. It would also be better if the directional pads or keys a and w were strafe left and strafe right, since the aim is on the mouse.

The character could also move a little faster, but we know that these balances depend on gameplay testing and no one has much time for that in a jam.

The very good music generates a feeling of action and urgency that matches the game.

Congratulations on the work!

(+1)

Thanks for playing and detailed feedback! Unfortunally I don't test game with other peoples, so don't notice such flaw in controls, but will change it for future. About speed, yes, there should be balance between character, enemies and bullet speed, maybe will tune that.
Thanks again for feedback!