Very good game and well within the theme.
The only thing is that the controls are a little strange. The mouse simply rotating the character in the direction of movement is very bad (I even implemented it like this in my game, but after testing I gave up). It would be more interesting if there was a crosshair that the mouse moved, so the player looked at it. It would also be better if the directional pads or keys a and w were strafe left and strafe right, since the aim is on the mouse.
The character could also move a little faster, but we know that these balances depend on gameplay testing and no one has much time for that in a jam.
The very good music generates a feeling of action and urgency that matches the game.
Congratulations on the work!