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(1 edit)

The game has a spooky atmosphere and was well presented.

The title screen didn't move in relation to where I was looking, so all I saw was a black screen at first until I turned around and saw the title screen.

Wasn't sure why spatial data was required for this game (If you're using Meta SDK, then untick Scene option in the Permission Requests On Startup in the OVRManager). I was expecting an MR when that popped up...

I liked the witch and the environment generally. I wasn't sure if you needed to reach the witch or anything, but it seemed like it was just a survive for as long as possible type thing - which is cool, but it would've been nice to perhaps have some sub-goals in there too.

I felt it was a little too easy though, you could move faster than the skeletons so I can always out run them and kind of look at them while running passed the side of them.

I enjoyed playing it, it's a great achievement for a Jam - all the environment, sounds, music and logic were all solid. Good job!

Thanks for the feedback. Like others I only ended up having about 12 hours to actually work on everything over the course of the jam. I was hoping to get it all sorted work in mixed reality so it would turn your home into a graveyard with skeletons chasing you, but time was short. I was pleased to get the red light/greenlight mechanic to freeze skeletons, timing system/score tracker and AI Navmesh player seeking functional. I think with a solid week of work I could get things a lot more polished.