I really like original ideas like this one! Also gameplay feels nice (could be longer tho) and I really like the dithering. Could you perhaps share the source for the shader, if it is a shader? :)
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Hey, thanks! Glad to hear you enjoyed the gameplay, I'll be improving that soon when I work on the full version of this concept.
The shader I used was from here: https://github.com/samuelbigos/godot_dither_shader, I forgot to credit this repo on my itch page! I'll change that now. The shader required some tweaks to fit my use-case, and I think I needed to change a couple things for it to work with Godot 4.3. Hope that helps!