Everything fits together, and the mechanics are pretty original, it feels nice to play. What did you use for procedural generation?
Oriole Games
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As stated above, if you record a speedrun of Detached and post in on the game's page (a link to yt video in comments), you have a chance to suggest something to add to the game in later phase of development! I plan to work on this game in future.
The details are on the game's page.
I warn you, the game is not really suited for speedrunning and somewhat buggy, but maybe you can find a bug that will help you complete it faster! Also you need to use your own timer, as I did not implement it.
Wish you all luck;)
Thank you for the feedback! It really is, but thanks to this, player won't finish it in a minute lmao. I think the most frustrating obstacle is that sometimes hitboxes do not align with sprites, which I will fix after rating period is over.
I wonder if there checkpoints in your rage game :) I will surely check it out, when I get some rest.