The art is very impressive, and me playing this at 12:00AM made the game even creepier. I really like the atmosphere set here. Once, the main doll got me from behind and I wasn't looking so I was a bit spooked LOL.
I know part of the immersion was not having any UI, but not knowing some of the cooldowns and stamina stuff was a bit detrimental to qol. The game ran well for me, and I didn't notice any lag spikes or bugs/clipping myself.
Also, a small sound thing is that it plays sprint even if I let go of sprint early. The footsteps were well synced though. The enemy doll also constantly made that howl sound, and I felt it got a bit repetitive after some time. Maybe a bit of reverb on some of the sounds would have made it fill the space and make it feel like a larger area than it was. I also felt like the attack sfx wasn't that satisfying. I know it was the sound dev's first jam, and it's very impressive, especially considering the genre. That being said, in games like this sound is everything and will play a huge role in immersion, and I think there is some room for improvement here.
The whole area felt like a maze, and finding talismans within the maze gives slenderman vibes to me. The map was large, but maybe too large. I really like the use of the theme in this, and the biggest standout was all the 3d models and amazing atmosphere.
Overall, great entry and it's a must play for this jam, but there are also a few notable areas of improvement.