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The art is very impressive, and me playing this at 12:00AM made the game even creepier. I really like the atmosphere set here. Once, the main doll got me from behind and I wasn't looking so I was a bit spooked LOL.

I know part of the immersion was not having any UI, but not knowing some of the cooldowns and stamina stuff was a bit detrimental to qol. The game ran well for me, and I didn't notice any lag spikes or bugs/clipping myself. 

Also, a small sound thing is that it plays sprint even if I let go of sprint early. The footsteps were well synced though. The enemy doll also constantly made that howl sound, and I felt it got a bit repetitive after some time. Maybe a bit of reverb on some of the sounds would have made it fill the space and make it feel like a larger area than it was. I also felt like the attack sfx wasn't that satisfying. I know it was the sound dev's first jam, and it's very impressive, especially considering the genre. That being said, in games like this sound is everything and will play a huge role in immersion, and I think there is some room for improvement here.

 The whole area felt like a maze, and finding talismans within the maze gives slenderman vibes to me. The map was large, but maybe too large. I really like the use of the theme in this, and the biggest standout was all the 3d models and amazing atmosphere. 

Overall, great entry and it's a must play for this jam, but there are also a few notable areas of improvement.

(+1)

Hey there!

Thank you for your detailed feedback, it will help a lot with the improvements, mostly your comment regarding the reverb, as it was coded into the Bus, so at this point,  I'm not sure if there was a bug on the code or some sounds were just routed wrong and will investigate it :)

I do agree with the importance of sound in the genre, and in fact to many 1sts for the caliber of the project (1st Jam, Using Godot 4, using GitHub, making a 3d game(did work with a friend on UE4, but very different scope), as commented before, there was a bit of an issue (totally my fault) hours before delivery, which was bummer and had a big impact on the final delivery sound wise, but it would be better than crashes and lag (I assumed).

Glad you had scary fun! Hope you do play it when we launch the first fix!

Take care :3

Don't get me wrong, the audio that made it in was really good. I felt that providing some constructive feedback would help in the long run. Looking forward to seeing your next games!

(+1)

Not at all brother, apologies if my reply felt a bit defensive (not english native ahaha)
Loved your feedback, super constructive and good details!

The explanation was more to give context and kinda of kudos to my teammates as they were amazing in helping me get to know the work tools better :)