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(+1)

Hey there!

Thank you for your detailed feedback, it will help a lot with the improvements, mostly your comment regarding the reverb, as it was coded into the Bus, so at this point,  I'm not sure if there was a bug on the code or some sounds were just routed wrong and will investigate it :)

I do agree with the importance of sound in the genre, and in fact to many 1sts for the caliber of the project (1st Jam, Using Godot 4, using GitHub, making a 3d game(did work with a friend on UE4, but very different scope), as commented before, there was a bit of an issue (totally my fault) hours before delivery, which was bummer and had a big impact on the final delivery sound wise, but it would be better than crashes and lag (I assumed).

Glad you had scary fun! Hope you do play it when we launch the first fix!

Take care :3

Don't get me wrong, the audio that made it in was really good. I felt that providing some constructive feedback would help in the long run. Looking forward to seeing your next games!

(+1)

Not at all brother, apologies if my reply felt a bit defensive (not english native ahaha)
Loved your feedback, super constructive and good details!

The explanation was more to give context and kinda of kudos to my teammates as they were amazing in helping me get to know the work tools better :)