Hey there!
Thank you for your detailed feedback, it will help a lot with the improvements, mostly your comment regarding the reverb, as it was coded into the Bus, so at this point, I'm not sure if there was a bug on the code or some sounds were just routed wrong and will investigate it :)
I do agree with the importance of sound in the genre, and in fact to many 1sts for the caliber of the project (1st Jam, Using Godot 4, using GitHub, making a 3d game(did work with a friend on UE4, but very different scope), as commented before, there was a bit of an issue (totally my fault) hours before delivery, which was bummer and had a big impact on the final delivery sound wise, but it would be better than crashes and lag (I assumed).
Glad you had scary fun! Hope you do play it when we launch the first fix!
Take care :3