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(1 edit) (+3)

So I've  played your game I really like it !
Here're my points :

+ The low poly design allowed the game to work really efficiently
+ The sound design is great
+ I liked the way our people evolve
+ The zoom system is good
+ Easy to understand

BUT there're few things that have no sense imo

- The warehouse system makes it too redondant, and build a level 2 warehouse is kind of useless.
> "If you want to expand, use a warehouse, people will be able to export their ressources" This is totally ok. But quite quickly it's more like "lay a building, build a warehouse" as our workers seems to not working for more than 2 buildings.

- The wells. It's just dumb. Why would people take water from the well to store it in the warehouse? It would be way more logic if our people only had to draw water from them instead. With a minimum amount of water for a defined number of buildings and services (like 1 well for 3 houses, 1 well for 1 house and 1 bakery...). Here it's just a non sense. Wells depend on warehouses.

Talking about wells, one time I had a pretty good balance like 1K water, everyone happy with tavern, church, bakery, a good income, etc. But my water level just dropped for no reason. So I had to lay several wells and it broke my balance, my income went to negative, so I had to build houses again, and I had not enough food, so I built
fisheries, and more bakeries, so I went to negative again.. At some point I just could'nt find any balance and it was the bankrut, because of... wells.

- Food. Food depends only of fisheries and bakeries when there're hunters and farms. More possibilities would be nice. Why are the hunters only hunting for animal skins? Why is there only one wheat farm ? A bit like the wells, at some point the food level go down, even if you are balanced, for no reason.


I played 10 hours or so. I really enjoyed it but, yes.. at some point I just wanted to give up because after trying different things it seemed that the only way to have a larger city was to build a city of warehouses and wells, with a S load of fisheries every 10m..

(+2)

Hello Cenarone, thanks for sticking with LowPolis for 10h already! Every compliment on the game makes us happy. We also value suggestions & feedback — many thanks for that as well.

As far as water goes, we are aware that wells in their current state feel like an awkward thing. We’re still fiddling around that, but we’d love to keep water as a product to distribute it among people. It’s some serious early The Settlers nostalgia.

When it comes to Storehouses. Level 1 can serve 6 production buildings in a single moment, while level 2 can serve 9 at once. The real challenge here is to place them cleverly enough to make resource collecting as effective as possible. We wanted to add more building variety by introducing higher tier equivalents. It’s a matter of testing how much better these should be than the basic ones.

Eventually there are going to be more types of food. 

Again, thank you specially for writing an extensive comment on the game. LowPolis development has its direction, and we are moving the game to achieve more variety in the gameplay. Make sure to revisit the game every now and then!

(+2)

Hello !

Thank you for replying.
As I said, regarding the "water logistics"  you can distribute it like so : 1 well for 3 houses, 1 well for 1 house and 1 bakery etc. Still a product, as people need to draw water from the well to get water. Clearly, using someone to draw water and store it inside a storehouse is a non-sense to me.

Talking about storehouses, I know how it works :)  As a huge fan of Anno and all the city builders in general I'm used to it. But here, there's something wrong. At some point there's no way to balance the economy with the number of people, services and storehouses. As I said it becomes a city of storehouses, fisheries and wells and it feels really redondant. 

I'm glad that you're working on adding more variety of food supplies and services it will add more fun to the gameplay !


(+3)

Hey again!

LowPolis is regularly balanced with slight adjustments to resource costs and consumption. We are going to make every small effort to discover the “just fine” spot! :)