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(+1)

Oh one thing I've thought of later. In case it matters. 

I tested the endings in this order (and I closed the game between each of them)
0 milk (With the S Scene) -> 1 milk (S scene) -> 2 milk (S scene) -> 0 Milk (No S scene)

I went through the 3 milk ending earlier before I started bug testing, and I also hadn't realised the S scene came in milk variations which was cool to see.

You're a BEAST, Vongrak, thanks for all the bug testing! I'm gonna reply to all of your points right here;

  • Been play testing a bit, and the changes I've made for next build seem to have taken care of the Purgatory loop; I've run through it with each variation of milk-tiddy size and I haven't hit the loop, so I'm hopeful that it's been taken care of! 
  • Yeah, that one's intentional. X2 will refuse to drink the milk once she's at the base, I might add some kind of disclaimer for that. The idea was that she'd intended to save all of the milk for studying, but was drawn to the taste. So once she gets back to her base, she's kind of over the craving now that she has immediate access to do what she wanted to do in the first place.
  • Ah yes, the surprise X2 mitosis! This isn't the first time this one's been brought up, but I have had some trouble replicating it myself. I'm pretty sure I know what went wrong, I just need to do some play testing on my end to see if I can replicate (and fix) it.
  • The synthesizer issue seems to be fixed, now. I just forgot to add a switch in the last patch lol But it seems to be working as originally intended!
  • Thanks for the inventory check! Fortunately the only factors that play into the ending stuff are how many milks you've drank and how many you have in your inventory. Keys are only for getting the Will so you can unlock the H. scenes, and any items you pick up from the mini games don't really do much outside of their respective games. (Rations carry over from the last game, and give you a health boost. I should let people know to use those before the dialogue battle with the Hillys)

Also a quick note, the formula for which compound you wind up with goes;
0 milk and 0 tiddy size = jump to bad end
1 milk and 0 tiddy size = Mild Compound
2 milk and 0 tiddy size = Moderate Compound
0 milk and 1 tiddy size = Dud
0 milk and 2 tiddy size = Mild Compound
1 milk and 1 tiddy size = Dud (The Illythian milk dilutes the cow milk so it fails)
1 milk and 2 tiddy size = Moderate Compound (Illythian milk bonds successfully)
2 milk and 1 Illythian size = Unstable Compound (Illythian milk bonds TOO successfully, weird science reaction stuff)
3 milk = Unstable (That's some strong milk)
I was originally going to make the Mix formula max out with the Moderate compound, but felt like that may have been too punishing for people who just wanted to see tiddy growth in the tiddy growth game, so I switched it up.
Truth be told none of this makes sense and I was kind of firing from the hip. I forgot to account for mixing the variables until pretty late in development, so it's pretty rushed and it shows.


Next comment!

  • By secret scene do you mean the hentai scenes? I hope you're on the Unify route for these next points if so, because they're not meant to be accessible in the Divide route and that'd open up a WHOLE CAN of problems! Assuming it IS the Unify route, I think I know what might be happening there. I'll take a look at those conditional branches just in case I need to make some tweaks to it.
  • It's really weird that skipping the H-scenes would change things, since that doesn't have any switches or variables attached to it that would interact with the milk used/milk collected variables. It's worth looking into! The Unify route does track the milk/tiddy size variables a little differently than the Divide route does, so there may be a couple hiccups there.
  • Don't worry about being lost, I am too lol I'm pretty sure that a lot of the issues with the events stem from the fact that I likely used conditional branches incorrectly, so it's not counting these variables the way I want it to. Luckily, things seem to be working in my play tests with the changes I've made, so I feel like I'm at least on the right track to fixing this ending sequence.

Next comment!

I'm not sure if the order these things were done will affect much, but I'm glad you noticed the different variations for the H. scenes! I like adding that kind of variety just in case people wanna do things in one specific way or another, which is probably the root to a lot of the problems I've been having with these bugs lmao

Thanks again for all the bug testing, friendo! Trying to fix these has been a pain, but everyone who's been looking for and reporting on these things have been a huge help! I'm hoping the next patch will have all of these issues cleaned up for good.

(+1)

No problem, I wanted to see all the ending variations (and I think looking at the calcs I still do have more to see? Probably waiting for next patch though).

Main reason I'm replying is to confirm that YES the testing with the "Secret Scene" was done on the Unify route. I didn't think I needed to specify because you can't get the last key on the divide route. (I did try just to see if I could, but nope it remains locked). Also yes I do mean the H scene. I also have no idea why watching it or not watching it changes anything because I thought it wouldn't change anything. I was mostly testing it because I'd already tested so many other things so why not... then it actually "fixed" things for that ending and I was very confused. 

There are only two main endings, with variations of each. I guess there's technically three, with only one actual bad end for not finding/using any of the milk in the Divide route.

And that's good! I figured as much, but some of these bugs have been so absolutely befuddling that I had to wonder if I somehow made a whoopsie there. I'll have to take another look at the H. scenes then, just to see how they might be messing with things.